Data
Production and development information for all published versions of Starglider can be found here. The information is displayed in year and production order. Missing information will hopefully be rectified in future updates.
Click here to learn more about the barcodes and what they show us.
| Title: | Starglider |
| Format: | Apple IIe |
| Year: | 1986 |
| Media: | |
| Media size: | 5.25 inch |
| Code: | C.M. Wong |
| Graphics: | Glyn Williams |
| Music: | |
| RRP: | £ |
| Range: | Full Price |
| Label: | Rainbird |
| Barcode: | ![]() |
| Production Group: | Unknown |
| Production Number: | Unknown |
| Title: | Starglider |
| Format: | Apple Macintosh |
| Year: | 1986 |
| Media: | |
| Media size: | 3.5 inch |
| Code: | Argonaut |
| Graphics: | Argonaut |
| Music: | |
| RRP: | £ |
| Range: | Full Price |
| Label: | Rainbird |
| Barcode: | ![]() |
| Production Group: | Unknown |
| Production Number: | Unknown |
| Title: | Starglider |
| Format: | Atari ST |
| Year: | 1986 |
| Media: | |
| Media size: | 3.5 inch |
| Code: | Argonaut |
| Graphics: | Argonaut |
| Music: | David Lowe |
| RRP: | £24.95 |
| Range: | Full Price |
| Label: | Rainbird |
| Barcode: | ![]() |
| Production Group: | Unknown |
| Production Number: | Unknown |










On the Amstrad PCW8256, I never mastered the trick of shoting walkers - although the manual suggested there was a weak spot. Was there?
Well, it’s been a while since I last played Starglider but I seem to remember using missiles (replenished after docking with the silos) to take them down…
Yeah, that’s what I had to do too. But I remember in the story that came with the book, they learnt a trick (that wasn’t described) where the characters were able to destroy them using normal lasers. I played that game a lot, and I fear that the devs forgot to put that weakness in, because I could never find it.
There were a few game features that were omitted from the Atari ST and Commodore Amiga versions (due to various reasons) that managed to get into the conversions written by Realtime Games (including the PCW version which was based upon the Z80 code from the Spectrum version). I’ll see if Realtime can recall anything, but it’s now 30 years since those conversions were published so they might not remember either!