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Oh No! is a simple BUDGET arcade game for the Commodore 64 that requires you to defend your Oxen from aliens determined to steal them.
All Terrain Gardener (ATG) was a mad C64 platform caper where you played a gardener who had to dash around screens, rescuing plants and flowers before they drowned. A swarm of killer bees was going to thwart you (amongst other things), and all you had to protect yourself was a trowel. Read More
Body Slam for the Commodore 64 was a conversion of a 1986 Sega coin-op featuring female wrestling. The game was written by Jonathan French, Wayne Blake and Tim Follin at Software Creations. Read More
Cargo is a Commodore 64 arcade game from Duck Soft that states an allegiance to Firebird circa mid-1988. Read More
Classic Dogfight was lined up as a Silverbird release, and was even shown inside the sleeve of some of the last few Silverbird releases. Read More
Coded by John Knox and with graphics by Paul ‘Dokk’ Docherty, ‘Crucial Brothers’ was an unashamed ‘clone’ of Nintendo’s Mario Brothers, but for the Commodore 64. Read More
I barely remember this lost Commodore 64 game from when I was at TelecomSoft. Read More
This Amstrad CPC only arcade title was designed by Tony Warriner and coded by Mark Turner. It featured jetmen in a boulderdash-style world of blocks which had been invaded by a fungus entity. Read More
Another Silverbird release that was shown inside the inlays of the last few Silverbird releases, Moto-Cross Mania (or Motor Cross Mania depending on where you read it!) was also advertised by Silverbird in the run up to Christmas 1988 as a Commodore 64 only release. Read More
UK magazine Zzap!64 reviewed Pyramid of Time, but it was never published by TelecomSoft and as far as we can work out, it wasn’t published by anyone else either! Read More