Memories
Blazing Barrels was developed by ICOM’s new UK (Liverpool) office, and was a sideways scrolling arcade game similar to Namco’s Rolling Thunder coin-op but set in the Wild West. Read More
Blazing Barrels was developed by ICOM’s new UK (Liverpool) office, and was a sideways scrolling arcade game similar to Namco’s Rolling Thunder coin-op but set in the Wild West. Read More
Back in the late 1980’s, the computer press started to report that Bo Jangeborg was going to be writing his first 16-bit title for TelecomSoft. As was often the case back then, the press added two and two together and made five! Read More
Andrew Bailey started tentative work on the second part of the ‘Ozzy versus the Universe’ saga (after Demons of Topaz). Cobber on the Commodore 64 featured Ozzy once again, this time throwing a hammer around a scrolling screen that also wrapped. Read More
Dragon was ICOM Simulations (UK)’s second title signed to Firebird. Unfortunately, just like Blazing Barrels, Dragon never made it to market either! Read More
Lusitania was another of Odin’s unfinished titles for TelecomSoft. This Amstrad CPC game was coded by Robbie Tinman, with graphics by Paul Salmon and music by Keith Tinman. Read More
Spartacus was one of Odin’s unfinished games for TelecomSoft. It was being coded on the Amstrad CPC by David Rowson, with graphics by Paul Salmon and music by Keith Tinman. Read More
An attempt to write a legitimate Commodore 64 version of Super Mario Brothers was made by none other than Gary Penn and Gary Liddon in mid-87. Read More
Gary Liddon was an ex-Newsfield magazine journalist who was best known for reviewing games for Zzap!64 magazine, published by Newsfield out of Ludlow, Shropshire. Read More