Ultra Draw


Before Tony Rainbird helped create the Rainbird publishing label, he saw a gap in the fledgling software market for budget priced utilities for the 8-bit platforms.

As a result of this strategy, he asked Rich Stevenson – author of Short’s Fuse – to write an art package. Unfortunately, Rich had already begun work on another game and didn’t have the time to develop that as well. In the end, Tony signed a drawing package for the Spectrum called Ultra Draw, which was fairly simple but also a fairly complete menu-driven utility, designed for producing real world graphics on the Spectrum.

Ultra Draw was mainly intended for loading screens, respecting the limitations of the spectrum’s display and helping the user circumvent them where possible. For example, you could easily draw filled in polygons on top of each other without having to worry about the ink/paper restrictions, as the program would try and take care of that for them.

Unfortunately, despite paying for its development, Ultra Draw ultimately never saw the light of day. The new high-end Rainbird label was imminent, and the more technically advanced OCP Art Studio was chosen as one of the launch products, unfortunately relegating Ultra Draw to unreleased software obscurity.

Drawing inspiration

Four years later, Silverbird did eventually release a budget art-related package called Graphic Editor, which was a C64 only release.

What do you think?