Starglider (Rainbird)

Starglider (Rainbird)

Data

Production and development information for all published versions of Starglider can be found here. The information is displayed in year and production order. Missing information will hopefully be rectified in future updates.

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Title: Starglider
Format: Apple IIe
Year: 1986
Media: rb-disk-small
Media size: 5.25 inch
Code: C.M. Wong
Graphics: Glyn Williams
Music:
RRP: £
Range: Full Price
Label: Rainbird
Barcode: barcode-unknown
Production Group: Unknown
Production Number: Unknown
Title: Starglider
Format: Apple Macintosh
Year: 1986
Media: rb-disk-small
Media size: 3.5 inch
Code: Argonaut
Graphics: Argonaut
Music:
RRP: £
Range: Full Price
Label: Rainbird
Barcode: barcode-unknown
Production Group: Unknown
Production Number: Unknown
Title: Starglider
Format: Atari ST
Year: 1986
Media: rb-disk-small
Media size: 3.5 inch
Code: Argonaut
Graphics: Argonaut
Music: David Lowe
RRP: £24.95
Range: Full Price
Label: Rainbird
Barcode: barcode-unknown
Production Group: Unknown
Production Number: Unknown
Title: Starglider
Format: Spectrum 48/128k
Year: 1986
Media: rainbird-tape-small
Code: Realtime Games Ltd
Graphics: Realtime Games Ltd
Music: David Lowe
RRP: £14.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005308
Production Group: 0
Production Number: 530
Title: Starglider
Format: Amstrad 464/664/6128
Year: 1986
Media: rb-disk-small
Media size: 3 inch
Code: Realtime Games Ltd
Graphics: Realtime Games Ltd
Music:
RRP: £19.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005315
Production Group: 0
Production Number: 531
Title: Starglider
Format: Commodore 64
Year: 1986
Media: rainbird-tape-small
Code: C.M. Wong
Graphics: Glyn Williams
Music:
RRP: £14.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005339
Production Group: 0
Production Number: 533
Title: Starglider
Format: Commodore 64
Year: 1986
Media: rb-disk-small
Media size: 5.25 inch
Code: C.M. Wong
Graphics: Glyn Williams
Music:
RRP: £17.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005346
Production Group: 0
Production Number: 534
Title: Starglider
Format: Amstrad 464/664/6128
Year: 1986
Media: rainbird-tape-small
Code: Realtime Games Ltd
Graphics: Realtime Games Ltd
Music:
RRP: £14.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005377
Production Group: 0
Production Number: 537
Title: Starglider
Format: IBM PC
Year: 1986
Media: rb-disk-small
Media size: 5.25 inch
Code: Realtime Games Ltd
Graphics: Realtime Games Ltd
Music:
RRP: £19.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005384
Production Group: 0
Production Number: 538
Title: Starglider
Format: Spectrum +3
Year: 1986
Media: rb-disk-small
Media size: 3 inch
Code: Realtime Games Ltd
Graphics: Realtime Games Ltd
Music: David Lowe
RRP: £19.95
Range: Full Price
Label: Rainbird
Barcode: 5012439005407
Production Group: 0
Production Number: 540
Title: Starglider
Format: Commodore Amiga
Year: 1986
Media: rb-disk-small
Media size: 3.5 inch
Code: Argonaut
Graphics: Argonaut
Music: David Lowe
RRP: £24.95
Range: Full Price
Label: Rainbird
Barcode: 5012439108115
Production Group: 10
Production Number: 811
 

4 thoughts on “Starglider (Rainbird)

  1. San

    On the Amstrad PCW8256, I never mastered the trick of shoting walkers – although the manual suggested there was a weak spot. Was there?

    Reply
    1. Richard Post author

      Well, it’s been a while since I last played Starglider but I seem to remember using missiles (replenished after docking with the silos) to take them down…

      Reply
      1. San

        Yeah, that’s what I had to do too. But I remember in the story that came with the book, they learnt a trick (that wasn’t described) where the characters were able to destroy them using normal lasers. I played that game a lot, and I fear that the devs forgot to put that weakness in, because I could never find it.

        Reply
        1. Richard Post author

          There were a few game features that were omitted from the Atari ST and Commodore Amiga versions (due to various reasons) that managed to get into the conversions written by Realtime Games (including the PCW version which was based upon the Z80 code from the Spectrum version). I’ll see if Realtime can recall anything, but it’s now 30 years since those conversions were published so they might not remember either!

          Reply

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