Starglider (Rainbird)

Starglider (Rainbird)

Packaging

The back of the Starglider box says:

Starglider is a true arcade quality 3D combat flight simulator of the first order. A high action product with novella and poster included, giving hints and tips which could be vital to your strategy.

"You now have manual control", the computer advised.

Jayson pulled gingerly back on his control shoe. The fighter's nose lifted and he felt a slight increase in weight. He turned to the left. His body shifted in his seat and he suddenly realised the meaning of the old expression to fly "by the seat of your pants".

Once again the fighter was an aircraft. It was responding like an aircraft.

The battle it had never been designed for was waiting for it far below on the darkened surface of the devestated planet.

You are in command of Novenia's last Airborne Ground Attack Vehicle, with limited weaponry and fuel, with no apparent means of replenishment.

Using high energy single-pulse beam lasers and TV guided missiles you must overcome the sophisticated strategies of the invading Egron air and ground forces, led by Fleet Commander Hermann Krudd in the spacefleet starship... the STARGLIDER.

THE CHALLENGE BEGINS NOW!

Details

The Starglider box was one of the first of the traditional blue Rainbird boxes. It contained the game (on disk or cassette), a novella by James Follett, a Playguide, a platform specific Keyguide and a fold-out poster.

Magazine adverts

 

4 thoughts on “Starglider (Rainbird)

  1. San

    On the Amstrad PCW8256, I never mastered the trick of shoting walkers – although the manual suggested there was a weak spot. Was there?

    Reply
    1. Richard Post author

      Well, it’s been a while since I last played Starglider but I seem to remember using missiles (replenished after docking with the silos) to take them down…

      Reply
      1. San

        Yeah, that’s what I had to do too. But I remember in the story that came with the book, they learnt a trick (that wasn’t described) where the characters were able to destroy them using normal lasers. I played that game a lot, and I fear that the devs forgot to put that weakness in, because I could never find it.

        Reply
        1. Richard Post author

          There were a few game features that were omitted from the Atari ST and Commodore Amiga versions (due to various reasons) that managed to get into the conversions written by Realtime Games (including the PCW version which was based upon the Z80 code from the Spectrum version). I’ll see if Realtime can recall anything, but it’s now 30 years since those conversions were published so they might not remember either!

          Reply

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