Most computer games included music somewhere, even if it was only on the title screen or the high score table.
Obviously, the technical capabilities of the computer itself often dictated the quality of the music it generated, but even those machines with a sound handicap (like the original Spectrum range) managed to find a way to produce at least 3-channel music in the end.
This page contains information on the musicians who wrote tunes for TelecomSoft games. As with the artists section, this page should hopefully grow in the future.
Melvyn Wright submitted the game Duck! to TelecomSoft in response to the advert placed in the computer magazines in the Spring and Summer of 1984 when TelecomSoft was just starting. The game included a version of La Belle Helene – Waltz (Offenbach). Tony Rainbird phoned Melvyn not just to buy the game, but also to ask him if he could write music for more of Firebird’s initial releases.
Looking at the early BBC budget games published by Firebird, Melvyn Wright's Music Machine featured at the front of most of them, or at least had music written or arranged by Melvyn somewhere in the game. The list below is a small sample of Melvyn's early BBC musical arrangements:
Acid Drops (BBC) - Butterflies in the rain
Duck! (BBC) - La Belle Helene Waltz
Estra (BBC) - Entry of the Gladiators
Fatman Sam (BBC) - Beer Barrel Polka
Gold Digger (BBC) - Clementine
The Hacker (BBC) - Blaze Away March
Harvey Headbanger (BBC) - Liberty Bell March
Microcosm (BBC) - Tiptoe through the tulips
Mr Freeze (BBC) - Air on a G String
Star Drifter (BBC) - Children of the Regiment
Melvyn was also hired to produce the tape loaders used by TelecomSoft from 1984 - 1987/88 for the BBC, C64 and Amstrad CPC releases. This included playing music on the Amstrad CPC whilst the game loaded (cleverly encoding the music into the signal recorded on the tape). He was the original creator of the loading system retrospectively known as Bleepload.