This mini-adventure was written using Incentive’s ST Adventure Creator sometime in late 1988. It was never finished, has quite a few undocumented features (aka bugs!), and there’s no real puzzle solving to do either. However, for ex-TelecomSoft staff who worked at New Oxford Street, you might just recognise the locations! 🙂
The game is based on the actual TelecomSoft office, and yes – you do have to know the security code to get through the door! (but there is an easy way of by-passing the security thanks to me including a few secret back-doors elsewhere!). Everything that you see and encounter in the adventure is authentic to TelecomSoft as it was back in 1988.
There are a number of things included in the game that might just trigger a few memories for some ex-colleagues who worked in the New Oxford Street Office.
The game was written by me (over a couple of evenings) as a joke submission for our in-house evaluator, Adrian Curry. It was Adrian’s job (amongst other things) to look at potential programmer’s submissions. This part of his role was really a left-over from the old days of the Firebird budget label. In later years, only one programmer that I’m aware of actually made it as a result of sending in a demo (Steven Dunn, who wrote the spectrum versions of Virus and then Starglider 2).
The file here is an emulated ST disk file (.st) that will work quite happily with “Steem” – the Atari ST emulator for the PC and possibly other Atari ST emulators as well.
One last thing – if anyone does discover the security code for the door in the game, please get in contact and let me know? It was the actual code that got you through the door at the time I wrote the game, but in the intervening years I’ve forgotten what it was!
The ST Adventure Creator (STAC) was Incentive’s successor to the Graphic Adventure Creator (GAC), which they had released for the 8-bit systems two years previously. The UK market didn’t have too many text adventure creator systems at the time. The first was probably Dream Software’s Dungeon Builder for the Spectrum, which was quickly followed by Gilsoft’s The Quill in 1984, The Illustrator(its companion application for adding graphics to Quilled games), and their own successor, The Professional Adventure Writing System (PAWS).
At the time I wrote the Firebird Adventure using STAC, Rainbird was developing RAIL which was an ultimately abandoned text adventure writing language (as opposed to a system like STAC). A few of us were really looking forward to collaborating on a few commercial text adventures for Rainbird, so it was very disappointing when it was dropped.