Carrier Command (Rainbird)

Carrier Command (Rainbird)

Packaging

The European versions of Carrier Command were released in the smaller sized traditional Rainbird box, with the exception of the Spectrum and Amstrad cassette versions, which were released in crystal cases.

The back of the Carrier Command box says:

STRIKE!-ATTACK

From the depths of the ocean, vast energies force molten lava to the surface, leaving volcanic islands to cool in the steaming waters. This new land offers a rich supply of elements and materials exhausted elsewhere on the planet and vital to continued life. It is no surprise to learn that a foreign power is attempting to occupy the islands and grab the resources exclusively for themselves.

NOW TAKE COMMAND OF THE LATEST MULTI-ROLE ASSAULT CARRIER. LET BATTLE COMMENCE...

FLY HIGH SPEED STRIKES AGAINST ENEMY FORCES - PILOT POWERFUL AMPHIBIOUS TANKS INTO COMBAT - CUSTOMISE YOUR TANKS AND PLANES - CHOOSE FROM A MASSIVE VARIETY OF WEAPONS FROM THE CARRIER STORES - ZOOM IN ON YOUR MAPS TO PLAN YOUR CAMPAIGN - SPY ON THE SUPPLY LINES OF THE ENEMY - DEFEND THE CARRIER AGAINST RELENTLESS ATTACK

CARRIER COMMAND - THE GAME OF A LIFETIME

Magazine adverts
There were a couple of different Carrier Command adverts published in the UK. One advert was for the ST/Amiga versions and the other (somewhat prematurely) for the 8-bit versions - including a PCW version that was never even attempted.

It was almost a year after the advert was published before the Spectrum, C64 and Amstrad versions finally appeared.

 

One thought on “Carrier Command (Rainbird)

  1. Grunaki

    This was one of those games that ate your time and you never even noticed.. Stick it on for a bit of a blast at 8pm.. Next thing you know it’s 4am and you have school tomorrow.

    I loved the dynamics of the game.. Flipping from dogfighting with Mantas to shooting things with the laser tower, to resetting the alignments of islands with the virus bomb or command centre builder pod.

    Finding the cheat mode was bitter-sweet.. Once you had invulnerability, it was too much of a temptation to use it when you were in trouble – but spamming the numeric 7 button to speed up your passage between the islands was a real sanity-saver.

    The major problem I had with it was the ending – wreck the enemy carrier and capture all the islands and all you get is your time taken and “The End – Congratulations on completing Carrier Command” and the spinning graphic of the carrier from the title screen.. Thought they could have rewarded all that effort with something a little more spectacular.

    I was also less than impressed with the Xbox 360 / PS3 reboot.. I followed the development for a while, but it kept getting delayed a year – then another year. Finally I gave up on it, but found it at random in a bargain bin soon after it actually released. I played through the pre-story and almost got to launching the carrier, but it was pretty tedious, so I gave up on it.

    Shame, seeing as the original was such a classic.

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