Back in the late 1980’s, the computer press started to report that Bo Jangeborg was going to be writing his first 16-bit title for TelecomSoft. As was often the case back then, the press added two and two together and made five!
The reality was that Bo had actually started writing a sideways scrolling shoot ’em up on the 8-bit Spectrum for Firebird. The game included a nifty bit of code that would have technically made the game stand out. It made use of a technique that swapped the colours for each raster line on a section of the Spectrum display to achieve a higher colour resolution (two colours per 1×8 pixels rather then the normal two colours per 8×8 pixels). It’s believed that this technique was subsequently used in some Spectrum ‘demos’ just before the Spectrum scene died off in the early 1990s.
Unfortunately, in the end Bo didn’t feel that he could produce a good enough game using this technique, so it was mutually agreed to cancel the project. In the end, Bo never did produce any games for TelecomSoft.
Bo was particularly unlucky because his next project (a game called Resolution for Nexus) also failed to materialise after the publisher went bust in 1987.